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Course Code             : HCCC42

Course Name            : Autodesk Civil 3D

Duration                   : 2 Months

Eligibility                  : Diploma / BE / ME (CIVIL) / ITI / +2 / Equivalent

 

Syllabus:

drawing, displaying 3D views, 3D construction techniques, constructing

wireframe objects, and constructing solid primitives.

 

COMMANDS:

PLAN, UCS, 3DORBIT, HIDE, BOX, SPHERE, CYLINDER, CONE, WEDGE, and TORUS.

 

 

working with the UCS, constructing accurate intersections, and

guidelines for working with 3D models.

 

COMMANDS:

3DPOLY and UCS.

 

 

coordinate systems, additional ways to change the UCS, managing

user coordinate systems and displays, creating text with thickness, text

and the UCS, and dimensioning in 3D.

 

COMMANDS:

UCS, UCSICON, DDUCSP, UC,UCSMAN, UCSFOLLOW, and PROPERTIES.

 

 

multiple viewports, regenerating viewports, and creating a standard

engineering layout.

 

COMMANDS:

VPORTS, MVIEW, CVPORT, UCSVP, and REGENALL.

 

 

and shading a 3D model.

 

COMMANDS:

PLAN, 3DORBIT, 3DDISTANCE,

3DSWIVEL, 3DCLIP, 3DORBIT, SHADEMODE, and RENDER.

 

 

creating composite solids, and working with regions.

 

COMMANDS:

BOX, SPHERE, CYLINDER, CONE, WEDGE, TORUS,

SUBTRACT, UNION, INTERSECT, INTERFERE, REGION,

BOUNDARY, and AREA.

 

 

the EXTRUDE and REVOLVE commands as construction tools.

 

COMMANDS:

EXTRUDE and REVOLVE

 

 

creating 3D arrays, filleting solid objects, chamfering solidobjects,

constructing details and features on solid models, and removing details and features.

 

COMMANDS:

PROPERTIES, ALIGN, 3DROTATE, 3DMIRROR,3DARRAY, FILLET, and CHAMFER.

 

 

and using SOLIDEDIT as a construction tool.

 

COMMANDS:

SOLIDEDIT.

 

 

features of a solid model, creating and using multiview layouts, solid

model analysis, and solid model file exchange.

 

COMMANDS:

ISOLINES, DISPSILH, FACETRES,SECTION, SLICE, SOLVIEW,

SOLDRAW, AMECONVERT,SOLPROF, MASSPROP, ACISOUT, EXPORT,

ACISIN, IMPORT, and STLOUT.

 

 

3D face edges, and drawing surface primitives.

 

COMMANDS:

3DFACE, AI_BOX, AI_WEDGE, AI_PYRAMID,AI_CONE, AI_DOME,

AI_DISH, AI_SPHERE, and AI_TORUS.

 

 

constructing a 3D polyface mesh, polygon mesh variations, constructing enclosed

surfaces with EDGESURF, creating a surface mesh with RULESURF, constructing

tabulated surfaces with TABSURF, constructing revolved surfaces with REVSURF,

drawing wireframe holes, and surfacing around wireframe holes.

 

COMMANDS:

3DMESH, AI_MESH, PFACE, EDGESURF, RULESURF, TABSURF, and REVSURF.

 

 

creating surfaced fillets and rounds, editing polygon meshes, and editing

polygon meshes with grips.

 

COMMANDS:

TRIM, EXTEND, EDGE, and PEDIT

 

 

 

COMMANDS:

LIGHT, SCENE, RENDER, RPREF, and STATS.

 

to objects; using maps; mapping textures to objects; and material libraries.

 

COMMANDS:

RMAT, SETUV, and MATLIB.

 

 

adding a background, adding atmospheric fog, and landscaping (entourage).

 

COMMANDS:

RPREF, BACKGROUND, FOG, LSNEW, LSEDIT, and LSLIB.

 

 

and working with vector files.

 

COMMANDS:

REPLAY, IMAGE, IMAGEATTACH, IMAGECLIP, IMAGEADJUST, IMAGEQUALITY,

TRANSPARENCY, IMAGEFRAME, SAVEIMG, SAVEAS, DXFOUT, OPEN, DXFIN,

EXPORT, WMFOUT, IMPORT, and WMFIN.

 

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